One of our clients in Thailand recently asked which of our team building training courses would trigger organizational change back in the work place. The questions obviously involved a bit of analysis as well as pinpointing the objectives and finding out what kind of organizational change the client was actually referring to.
Yet, this was a powerful question and I realized that so far I have never thought about ranking our team building events in terms of which would trigger most organizational change. And I bet if you would ask the same questions to any team building company around the world, they would probably stumble to answer in a nutshell.
So a couple of days ago, I started drawing up a two dimensional Cartesian coordinate systems with what I thought were important key indicators:
Today, we are going to look at the two key indicators
- Physical demand and
- Team bonding
Before we have a closer look at above chart, let’s look at the differences between physical demand and adventurous (from the first blog entry).
Generally speaking physical demand and adventurous is perhaps a similar key indicator yet there is an important difference between the two:
There are activities that are high on physical demand yet are not very adventurous, i.e. the Law of Mount Everest one of the activities in the Six Indisputable Laws of Team work seminar (9). In the law of Mount Everest, teams are going to make a human pyramid to catch a reward hanging from a tree.
Because this activity is taking place in the conference room (indoor) or outdoor in the resort’s garden or beach, The Law of Mt. Everest is a physically demanding activity yet it does not make it necessarily adventurous.
In contrast, most activities that are adventurous are also physically demanding to a certain degree.
The opposite of physical demand is convenience. Activities that score high on convenience usually do not involve travel and are often held indoors. One example is meeting energizers (8). Meeting energizers are warm up or ice breaker activities that are conveniently scheduled prior to a conference, in between coffee breaks or after lunch in order to energize the audience.
Tam bonding refers to the overall experience going through challenges that unites a team. Activities that are dealing with trust issues score high in team bonding, such as The five dysfunctions of a team (11).
Moreover, longer events, such as 3 days / 2 night Island Survivor (7) score higher on team bonding than shorter activities such as 1/2 day or full day.
It’s often the environment that adds an extra element of team bonding: Imagine crossing from one turquoise lagoon to another with a self-built raft; or having a self-cooked BBQ on a sun-set beach or even sleeping under the same bamboo tent on a secluded tropical island.
We are going to look at key indicators “competition / collaboration” and “humorous” in the next blog entry.